Class:                                                     
Ship Name: Jonah   Points Spent: #N/A  
Owner:  The Bittersweet Party      
Pilot/Driver:  Jonesy      
Chassis:  Standard   Sensors and Tools Dice Cost Range  
Dimensions:    Sensors:  d8 8 500 km Passive - Always on, but short range.  
Length:  159   Scanners:  d10 10 15000 km Active - Must be activated and aimed.  
Width:  97   Targeting:  d8 8 100 km Must be used to lock targets  
Height: 65   Daignostics:  d6 6   To check Ship Systems    
Class:  Space   Med Comp:  d4 4   To diagnose    
             
      Max Turn angle per Rnd at top speed  
Top Speed:          MPH Meters/ Round Points Per      
  Atmo:  1500 Kilometers per hour 932.06 2,500.00 35 15 100 Kilometers per hour  
  Black; Reaction:  10000 Kilometers per hour 6,213.71 16,666.67 45 10 1000 Kilometers per hour  
  Black; Pulse:  3 Hex per day       6 0.5 Hex per day  
     
Maneuverability:      Max Agility Points     System Overview Pods  
  Atmo:  Great 1d10 32       Gravity Drive:  100% 1 100%  
  Black; Reaction:  Great 1d10 32       Fusion Reactor:  100% 2 100%  
  Black; Pulse:  None NA         Thrusters:  100% 3 100%  
Traits:          Hull:  100% 4 100%  
Allure (Minor) +2 Step on Allure  related skill checks when viewing/experiencing the ship.  Often triggers greed in others.   Atmospheric:  88% 5 #N/A  
Healthy as a Horse (Minor) Takes less damage under duress.   Waste Management:  100% 6 #N/A  
Loved (Major) Crew can spend PP on ship's rolls even when not involved. Only when proper maintenance (love) is given.   Communications:  100% 7 #N/A  
Haunted Strange noises, creepy feelings, cold spots and ghostly images haunt the crew.   Weapons:  100% 8 #N/A  
    Other systems: Other:  #N/A 9 #N/A  
    #VALUE! 10 #N/A  
     
     
     
Ship Systems   Damage Points   Damage Sustained      
 Gravity Drive   100% The gravity drive is actually spread out around the ship in electromagnetic form. This is the hub.  
 Central Processing Unit   100% 10   0  - the CPU of the gravity drive performs the calculations of when and how to pulse the electromagnets.  
 RS SDRAM   100% 10   0  - Radiation-shielded random-access memory. Approximately 1 kilobyte. Stores time/date information.    
 Pulse Iterator   100% 7   0  - The Pulse Iterator constantly shuts the hull electromagnets on and off to save energy.    
 Pulse Capacitor   100% 7   0  - The Pulse Capacitor charges during the off periods to provide enough power for the on periods.    
 Fiber Optic Cables   100% 10   0  - Fiber Optics, faster than the conventional copper wire, are required to run calculations this fast.    
 Power Input Cables   100% 8   0  - The electricity travels to the grav drive from the fusion reactor through this highly-protected wiring.    
 Output Cables   100% 7   0  - The electricity is pumped through the capacitor from the reactor to the hull electromagnets with these.    
 Fusion Reactor   100% The fusion reactor is actually a pretty simple system, and usually has a backup computer control on the bridge.  
 Reaction Chamber   100% 25   0  - A torus shaped chamber containing the fusion reaction.    
 Plasma Exit   100% 12   0  - Superheated helium is exhausted through this controlled escape mechanism.    
 EM Layer   100% 15   0  - Coating the torus is an enormous electromagnetic coil that is used to provide the gravity.    
 Wires   100% 12   0  - Wires run from the EM layer to the main gravity drive to communicate the amount of energy needed.    
 Fuel Injection Manifold   100% 15   0  - A device that controls the injection of hydrogen into the system.    
 Convection Chamber   100% 20   0  - The chamber mounted externally that contains water, is heated by the plasma.    
 Turbine   100% 10   0  - The turbine which the convection of the water turns. Is connected to the generator.    
 Generator   100% 25   0  - The generator which produces the electrical current from the rotational kinetic energy of the turbine.    
 Fuel Tank   100% 15   0  - Tritium and deuterium is stored here bound to oxygen as water.    
 Interface   100% 10   0  - You place an H2O pack or major fuel cell here to empty it into the fuel tank.    
 Electrolysis Chamber   100% 15   0  - This chamber, between the injection and the fuel tank, separates the hydrogen isotopes from the oxygen.    
 Immediate Store  100% 15   0  - This stores hydrogen isotopes that have been separated before their injection into the reaction chamber.  
 Oxygen Exit   100% 15   0  - Oxygen is exhausted through this pipe.    
 Computer Control   100% 110   0  - The computer that calculates the power of the electromagnets and amount of fuel to inject.    
 Emergency Interface   100% 5   0  - A hard-to-get-to computer interface that can regulate the processes of the reactor.    
 Emergency Kill Switch   100% 5   0  - A hard-to-get-to manual valve that stops hydrogen injection into the reaction.    
 Hull   100% The hull is made of superstrength alloys and superdense plastics, typically, and can withstand most radiation.  
 Heat Sinks   100% 10   0  -These are apparatus effectively designed to allocate heat proportionally.  
 Heat Pumping   100% 10   0  - These pipes can contain unused superheated helium, which then transfers heat into the heat sink.    
 Coolant Pumping 100% 10   0  - Coolant (liquid or gas) can be pumped through the heat sinks, vaporized, and then used for propulsion.  
 EM Radiation Shields   100% 20   0  - Lead and other radioactivity-blocking materials make up several layers of hull.    
 Airlocks   100% 40   0  - Everyone needs a way in and out.  Usually 5 per hatch, more for larger.  
 Cargo Ramp Door   100% 10   0  - Some designs come with a ramp that extends or lowers so that cargo can be easily moved into the boat.    
 Cargo Elevator   - -   0  - As an alternative to the ramp door, a platform can be lowered on wires or pneumatic pumps.    
 Shuttle Launch Bay   100% 50   0  - Just another door alternative to get a shuttle out of the boat.    
 Bomb Bay Doors   - -   0  - Popular with dropping cargo or craft without landing.    
 Windows   100% 15   0  - Specially finished polarized plastics that allow light to pass through but not other EM radiation.    
 Tints   100% 15   0  - Another window outside the normal window. Light-blocking gas can be injected into the space between.    
 Atmospheric   88% The atmosphere is recycled by algae used to produce oxygen. However, this has several mechanical parts as well.  
 Algae Tanks   100% 5   0  - Containment tanks for the algae and the water through which the oxygen is filtered.    
 Input Ventilation Shaft   100% 5   0  - Introduces the contaminated air into the tank and mixes it into the water.    
 Ventilation Network   80% 5   1  - Runs throughout the ship. Powered by gravitational bellows.    
 Filtration Network   100% 5   0  - A series of filters drains water from the top of the tank without taking in algae.    
 Evaporation Shaft   100% 5   0  - The water is then heated and evaporated into gases again.    
 Output Ventilation Shaft 100% 7   0  - The water vapor and oxygen is pumped back out into the ship.    
 Waste Management   100% The compaction of waste is one of the simplest systems on the ship.  
 Centrifuge   100% 5   0  - The waste is centrifuged here. Water is pushed through a semi-permeable wall to the evaporator shell.    
 Evaporator Shell 100% 5   0  - The outer wall is heated by the superheated helium from the fusion reactor, causing evaporation.    
 Exhaust Shaft   100% 5   0  - The water is they recycled through this shaft and added back into stores.    
 Transfer Shaft   100% 5   0  - This drops the somewhat dehydrated waste into the compacting chamber.    
 Compactor   100% 5   0  - This chamber subjects the waste to extreme heat, fusing it in compacted form.    
 EM Shell   100% 5   0  - The electromagnet surrounding the compactor that causes the gravitational compression of waste.    
 Storage Cell   100% 5   0  - The compacted waste is then stored here, dropped from the Compactor in.    
 Communications   100% Used for sensors and navigation as well.  
 Main Computer   100% 10   0  - Located on the bridge, does all navigation calculations.    
 Pilot's Controls   100% 20   0  - Interface that the pilot uses to electronically control the ship.    
 Receiving Devices   100% 10   0  - The entire ship is as described in the book, a huge antenna used to find and intercept EM signals.    
 External Sensors   100% 10   0  - On larger ships that are harder to design as an antenna, external interceptors of EM signals are used.    
 Scanners   100% 10   0  - Scanners must be externally mounted so that the hull's EM shielding doesn't block the signal.    
Weapons 100% Any systems that are used offensively.  
Beam Weapons Systems:  - -   0      
Missile Weapon Systems:  100% 25   0 2 Missiles.    
Plasma Weapon Systems:  - -   0      
Projectile Weapon Systems:  - -   0      
Mine Weapon Systems:  - -   0      
Targeting Systems:  - -   0      
  - -   0      
  - -   0      
  - -   0    
  - -   0    
Other #N/A Any other system.  
  - -   0    
  - -        
  - -   0    
  - -   0    
  - -   0    
  - -   0    
  - -   0    
 Thrusters (Pod 1)   100% The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   100% 20   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   100% 20   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   100% 10   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   100% 10   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   100% 10   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   100% 10   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   100% 10   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   100% 10   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 2)   100% The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   100% 20   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   100% 20   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   100% 10   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   100% 10   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   100% 10   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   100% 10   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   100% 10   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   100% 10   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 3)   100% The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   100% 20   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   100% 20   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   100% 10   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   100% 10   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   100% 10   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   100% 10   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   100% 10   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   100% 10   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 4)   100% The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   100% 20   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   100% 20   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   100% 10   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   100% 10   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   100% 10   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   100% 10   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   100% 10   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   100% 10   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 5)   #N/A The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   - -   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   - -   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   - -   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   - -   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   - -   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   - -   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   - -   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   - -   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 6)   #N/A The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   - -   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   - -   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   - -   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   - -   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   - -   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   - -   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   - -   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   - -   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 7)    #N/A The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   - -   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   - -   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   - -   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   - -   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   - -   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   - -   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   - -   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   - -   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 8)   #N/A The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   - -   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   - -   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   - -   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   - -   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   - -   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   - -   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   - -   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   - -   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 9)   #N/A The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   - -   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   - -   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   - -   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   - -   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   - -   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   - -   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   - -   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   - -   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.      
 Thrusters (Pod 10)   #N/A The pods are relatively simple by nature and use little of the electromagnetic energy that the rest of the boat uses.  
 Injection Manifold   - -   0  - Where the hydrogen is injected into the engine to heat the air moving through it, or burn in rocket mode.      
 Chassis   - -   0  - The external aerodynamic shape of the engine, in which everything is contained.      
 Swivelplate and Bearing   - -   0  - The device by which the engine can rotate radially. Some designs prefer a ball-in-socket approach.      
 Intake   - -   0  - The device that at which air flows in by. Closes off in rocket mode.      
 compressor   - -   0  - The central device that forces the air into smaller volume. Cone-shaped. The turbine deploys from this.      
 Turbine   - -   0  - Collapsible blades which spin rapidly, forcing air into the pod. Fold up at Mach .5.      
 Combuster   - -   0  - This is the spark system used to cause the hydrogen reaction within the point of compression.      
 Nozzle   - -   0  - This is the exit point of the engine, and ejects severely pressurized air and rocket fuel.