| SHIP TRAITS | ||||||||||||||||||||
| Allure (Major) | +2 Step Bonus and Add 2 PP to any PP used when viewing/experiencing the ship. Often triggers greed in others. | 4 | ||||||||||||||||||
| Allure (Minor) | +2 Step on Allure related skill checks when viewing/experiencing the ship. Often triggers greed in others. | 2 | ||||||||||||||||||
| Branded (Major) | Known throughout 'Verse in a bad way. Penalty constant except with close friends. | -4 | ||||||||||||||||||
| Branded (Minor) | -2 Step Skill Penalty when history comes into play in social or legal situations. | -4 | ||||||||||||||||||
| Cortex Specter (Major) | No official docket of ship exists, anywhere. | 4 | ||||||||||||||||||
| Cortex Specter (Minor) | +8 to difficulty of search when others search for ship using Cortex. | 2 | ||||||||||||||||||
| Dull Sense (Minor) | Sensors or Scanners are at -2 steps. | -2 | ||||||||||||||||||
| Everybody has One (Minor) | +2 Skill step bonus to anyone trying to expoit known features. | -2 | ||||||||||||||||||
| Fast Throttle (major) | +2 hexes on Pulse or + 2000kph on Reaction Drive. | 4 | ||||||||||||||||||
| Fast Throttle (minor) | +1 hexes on Pulse or + 1000kph on Reaction Drive. | 2 | ||||||||||||||||||
| Fuel Efficient (Minor) | Fuel Hours = Tons X 10 instead of 6.67 | 2 | ||||||||||||||||||
| Gas Guzzler (Minor) | Fuel Hours = Tons X 3.33 instead of 6.67 | -2 | ||||||||||||||||||
| Good Name (Major) | Known throughout 'Verse in a good way. Bonus constant. | 4 | ||||||||||||||||||
| Good Name (Minor) | +2 Step Skill Bonus when history comes into play in social or legal situations. | 2 | ||||||||||||||||||
| Healthy as a Horse (Major) | Takes less damage under duress & Add 2 PP to any PP used on mechanics or resistance checks. | 4 | ||||||||||||||||||
| Healthy as a Horse (Minor) | Takes less damage under duress. | 2 | ||||||||||||||||||
| Hooked (Major) | Requires special fuel or suffers. Often needs repairs. | -4 | ||||||||||||||||||
| Hooked (Minor) | Occasionally needs repairs or requires special fuel. | -2 | ||||||||||||||||||
| Lightweight (Minor) | Suffers extra damage when under duress. | -2 | ||||||||||||||||||
| Loved (Major) | Crew can spend PP on ship's rolls even when not involved. Only when proper maintenance (love) is given. | 4 | ||||||||||||||||||
| Memorable (Minor) | Ship is easily identified. Others gain +2 Alertness Attribute bonus when attempting to recognize it. | -2 | ||||||||||||||||||
| Seen Better Days (major) | Maintenance is +100%. >= 40 years old. 5% of original cost. | -4 | ||||||||||||||||||
| Seen Better Days (minor) | Maintenance is +50%. >= 20 years old. 25% of original cost. | -2 | ||||||||||||||||||
| Ugly as Sin (Major) | Plot points spent on Persuasion cost twice normal. | -4 | ||||||||||||||||||
| Ugly as Sin (Minor) | -2 Skill Step penalty on actions involving persuasion. | -2 | ||||||||||||||||||
| Haunted | Strange noises, creepy feelings, cold spots and ghostly images haunt the crew. | -2 | ||||||||||||||||||