SHIP
TRAITS |
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Allure (Major) |
+2
Step Bonus and Add 2 PP to any PP used when viewing/experiencing the ship.
Often triggers greed in others. |
4 |
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Allure (Minor) |
+2
Step on Allure related skill checks
when viewing/experiencing the ship.
Often triggers greed in others. |
2 |
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Branded (Major) |
Known throughout 'Verse in a bad way. Penalty constant except with close friends. |
-4 |
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Branded (Minor) |
-2
Step Skill Penalty when history comes into play in social or legal
situations. |
-4 |
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Cortex Specter (Major) |
No official docket of ship exists, anywhere. |
4 |
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Cortex Specter (Minor) |
+8
to difficulty of search when others search for ship using Cortex. |
2 |
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Dull Sense (Minor) |
Sensors or Scanners are at -2 steps. |
-2 |
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Everybody has One (Minor) |
+2
Skill step bonus to anyone trying to expoit known features. |
-2 |
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Fast Throttle (major) |
+2
hexes on Pulse or + 2000kph on Reaction Drive. |
4 |
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Fast Throttle (minor) |
+1
hexes on Pulse or + 1000kph on Reaction Drive. |
2 |
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Fuel Efficient (Minor) |
Fuel Hours = Tons X 10 instead of 6.67 |
2 |
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Gas Guzzler (Minor) |
Fuel Hours = Tons X 3.33 instead of 6.67 |
-2 |
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Good Name (Major) |
Known throughout 'Verse in a good way. Bonus constant. |
4 |
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Good Name (Minor) |
+2
Step Skill Bonus when history comes into play in social or legal situations. |
2 |
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Healthy as a Horse (Major) |
Takes
less damage under duress & Add 2 PP to any PP used on mechanics or
resistance checks. |
4 |
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Healthy as a Horse (Minor) |
Takes less damage
under duress. |
2 |
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Hooked (Major) |
Requires special fuel or suffers. Often needs repairs. |
-4 |
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Hooked (Minor) |
Occasionally needs repairs or requires special fuel. |
-2 |
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Lightweight (Minor) |
Suffers
extra damage when under duress. |
-2 |
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Loved (Major) |
Crew can spend PP on ship's rolls even when not involved. Only
when proper maintenance (love) is given. |
4 |
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Memorable (Minor) |
Ship is easily identified. Others gain +2 Alertness Attribute
bonus when attempting to recognize it. |
-2 |
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Seen Better Days (major) |
Maintenance is +100%. >= 40 years old. 5% of original cost. |
-4 |
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Seen Better Days (minor) |
Maintenance is +50%.
>= 20 years old. 25% of original cost. |
-2 |
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Ugly as Sin (Major) |
Plot points spent on Persuasion cost twice normal. |
-4 |
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Ugly as Sin (Minor) |
-2 Skill Step penalty on actions involving persuasion. |
-2 |
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Haunted |
Strange noises, creepy feelings, cold spots and ghostly images
haunt the crew. |
-2 |
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